Abdul
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Find it difficult to financially support a company like Rockstar who, even if they produce amazing games, engage in shoddy business practices and make employees work 6 day weeks, sometimes for 100 hours a week, for a year in build up to release.
Every game company has crunch period, but Rockstar take the cake and I refuse to give them a euro ever again, will buy RDR2 second hand in future I'm sure when I've more free time and I dont support glorified slave labour.
Find it difficult to financially support a company like Rockstar who, even if they produce amazing games, engage in shoddy business practices and make employees work 6 day weeks, sometimes for 100 hours a week, for a year in build up to release.
Every game company has crunch period, but Rockstar take the cake and I refuse to give them a euro ever again, will buy RDR2 second hand in future I'm sure when I've more free time and I dont support glorified slave labour.
Find it difficult to financially support a company like Rockstar who, even if they produce amazing games, engage in shoddy business practices and make employees work 6 day weeks, sometimes for 100 hours a week, for a year in build up to release.
Every game company has crunch period, but Rockstar take the cake and I refuse to give them a euro ever again, will buy RDR2 second hand in future I'm sure when I've more free time and I dont support glorified slave labour.
Extremely overrated game. Rockstar has really dropped the ball with this and gta 5. Most beautiful game ever made but mediocre writing. Repetitive missions. 6/10. All style over substance. Nothing really matters.People are caught up in the hype.. look at the user reviews of this game. Lots of criticism. Expect so much better from rockstar who have made masterpieces like red dead 1 and gta 4. Rockstar has really started catering to people with below average intelligence. No smart writing anywhere to be found.
God of Wat rightfully won game of the year. A masterpiece
Style over substance plus the irritatingly long animations make it an annoyance to play. Too much filler stuff, Dunkey's review nailed it
Such a boring game. Go to X, kill people and return to camp. Rinse and repeat.
The game was a western. There wasn't much to do back in those days other than ride, shoot, raid, drink, and gambling. I would say the game is a true representation of the time.
Ahh the good old terrible historical accuracy argument. Red dead 1 was a western too
Well if you want another factual argument, Rockstar produce games for tokers.
Read dead 1 was a fresh idea, hence it's appeal and effect. RDR2 was a huge game, and the prelude to RDR1.
What were you expecting? Alien ships and lasers?
Now the straw man. I haven’t made a single complaint about the games setting. Gta 4 and red dead 1 had varied missions, amazing writing with excellent satire, likeable characters etc. Rockstars last 2 games have nothing like that. Simply great graphics that make the casuals go gaga. I actually disagree with your point about the game not having a lot to do. It has a lot to do. I’m sure I haven’t even found out all the things you can do. It’s just that nothing truly matters from a gameplay or story perspective. None of the mechanics interact properly. It’s all for show. Not to mention the terrible input and movement.
All in your opinion.
I never said the game didn't have a lot to do, I was just referring to the Western setting/life is response to those who said there was not much to do and seemed repetitive. You sure you reading my posts?
So save the strawman come back (not that is is relevant). RDR2 raked 750M USD in the first couple of weeks. That's pretty good for a boring and underproduced game right?
The mechanics have long been an issue until players realised that the game is not to be played at high-speed, and a high end weapon makes a different. REALISM. This isn't a hack and slash. You actually have to put effort into a headshot for example rather than rely on auto target! I spent a good part of 2 days trying to hunt a perfect 3 star Robin using a bow and arrow. The in game challenges (or side missions) add to the variety, gameplay, and eexperience. All in all 2 weeks just hunting all the different animals. Looking after your character and horse also effects the mechanics.
The players who didn't think much of RDR2 are players who couldnt handle the realism of the game. Though I would agree that the online was a bit boring.
Have you even completed the story mode or did you just give have way through cos it was a challenge?
Such a boring game. Go to X, kill people and return to camp. Rinse and repeat.
So apparently the story mode of RDR 2 was a challenge guys. I have heard few things that are more hilarious than that when it comes to gaming. Since you’ve made that statement, and used sales figures to justify quality, unfortunately I cannot take your opinions about games seriously.
You didn't complete the game. Nuff said.
Fake gamer commentating on game after giving up on chapter 1. Didn't even explore the game in its entirety which is why you cannot comment on the side missions or online mode.
I didn't take your opinion serious at all since you misread my post. My mission was to expose your lies. But I bet now you will pretend you completed other games.
Typical of a fake gamer.
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“Fake gamer”. Such typical “gamer” language. You’re hilarious. Imagine being proud of finishing a game like red dead 2. [MENTION=143344]babajee[/MENTION] has me added in my alt account. I’ll add him on my main and you can ask him for the proof.
You’re a real gamer. You should be proud tbh. I lack your refined taste of appreciating true games. Teach me. Do you offer tutorials on how to finish difficult games like read dead 2.
What an absolute meme. On a serious note while I have unfortunately grinded trough and finished red dead 2, I will not blame people (millions in fact. Check the story trophy completion rate) who have not been able to finish the game. The difficulty is a joke but it’s a boring repetitive grind and if I hadn’t finished it I wouldn’t feel embarrassed to admit it. I certainly wouldn’t embarrass myself by showing off that I’ve beaten it, like you have in this thread
If you say so.
So you didn't like the mechanics, heck didn't even know that player, horse, and weapon conditions all affect the mechanics, found the missions boring, no comment on side missions, hunting, bar games, or online and you want me to believe you carried on playing the game? More lies to be frank.
Had you actually explained which part of the mechanics you didn't like, or why the mission structure you felt was boring, how the game could be improved (for example more travel points),
why the story was weak - instead of covering up your lies by listing 2 other games which you alledgly played, and misreading my post, and going on the defensive, then I would be inclined to believe you actually played the game long enough to pass an informative opinion.
Instead you watched the trailer, watched a review, barley completed the intro, and lifted criticism from metacritic, and now have the gall to claim you will post your rockstar rdr2 progression record which given your track record in this thread, will be lifted from another user.
Fact is you wasted money on the game, cannot get a refund (digital download was it?) And are venting your anger. Utter melt.
If I don't like a game I list why, but never pretend I played said game just to make myself look important.
I already said I can prove I finished it but go on. Whatever makes you happy. Your posts here have simply proven your limitations when it comes to consuming art. I’m glad you had fun with it but I simply cannot converse with you when it comes to gaming. My own iq is dropping and I’m afraid that you are part of the reason why subreddit like gamingcirclej exist. You should go there. Perhaps you’ll see the light. Good luck “true gamer”
Did you do that one mission where you have to go to a place and kill a bunch of people. That was my favourite mission
The game gets rather boring and repetitive after a while. Moreover it’s very restrictive in terms of how you go about doing the missions. Doesn’t really let you get creative.
I’m on episode 5 and I really want to finish it but I’m starting to get bored of it.
According to our esteemed gamer friend here, you must finish it to be deemed worthy. It is a very difficult game after all. Also the game takes way longer to end than you think it will. I thought I was very close to the ending multiple times but it went on for hours
No I said you got to finish it before passing an informed opinion, but you just used initial chapters to judge the game. You on the other hand also had issues with the producer, found the mechanics troublesome, found the story missions boring, but still wanted to complete the game and paid for it! Anyway the truth is out now, you find the game difficult hence your frustration! Lol! Gamer my foot.
@The rest of you - those of you who find the game/story boring fine, but the game is designed not to be completed in one sitting. The reason why, for example, the distance between missions is great, is to motivate the player to complete/engage in sidemissions/environment. Developing your character, horse, weapons all improve the mechanics as the game progresses. Bank and train robberies, hunting, cooking food/medicines, challenges, both day and night, trading, playing games in the bars, visiting graves of the fallen ones, helping strangers, are just some of the aspects providing a deep experience. The map itself is so large it will take you between 20 to 25 minutes to traverse from one end to another.
RDR2 is is not a game you will complete in 1 sitting. Even the best times for the story completion speed run puts the time in the region of mid 40 hours - devoid of any other missions/objectives - after multiple plays!
After 300+ hours I still have a few side missions and challenges to complete! The game is aimed at providing as much realism as possible and this means creating a world which is believable. Those who find it boring don't realise the game is a more accurate reflection of western life - which was laid back!
This is not a Call of Duty, GTA, Destiny, or an Assassin Creed, said games provide a different experince, RDR2 on the other hand is a different experience all together. The level of detail is astounding, in particular the production. Take a varmant rifle, shoot the rifle in the mountains, desert planes, over water, or lush green, in different weather conditions - each sound is different using the same gun/ammo - realism.
Online however is repetitive. The idea of creating a posse is pretty cool, and setting up camp, but the missions are indeed same same, but some more variation has been added with the recent update.
RDR2 is not everyone's cup of tea, but if you are looking for casual pace, immersion, realism, depth, production quality, and longevity - RDR2 is as good as it gets!
lol. What a joke of a post.
First of all, the only reason people find RDR2 difficult to complete is because it is so boring and repetitive not because it's "difficult".
and you talk about immersion and realism can you please explain to me what the point of the whole honor system is. What is the point of donating money to camp? The point of sleeping and resting and eating? The wanted system is beyond stupid. The whole game is ride to point A talk to someone ride back to where you started. Something goes wrong. Shoot a bunch of people and complete the mission. Repetitive and boring.
The honor system, wanted system and bounty system of the game totally breaks immersion and realism. In this game, early on, I was involved in an action that ended with me literally shooting half the town and all its law enforcement. Which is a pretty terrible thing to do, and how I have a bounty on my head in the vein of a couple hundred dollars or so.
What a shame. I waltz into a post office, and I pay my bounty, and I return to that same town, and that’s it. Some people tell me to behave myself, but I walk into the Sherrif’s office to pick up a bounty on some outlaw gunslinger in hiding nearby, and no one bats an eye. No “hey, you just murdered every law enforcement officer within a 50 mile radius”, and a bullet in my head, no, they just quip and wisecrack.
Obviously they have to—but this jarringly breaks my immersion. For all that RDR2 does to construct that illusion of realism, something like this totally goes ahead and breaks it. And there are so many instances in the game of things like this happening, too—you commit a crime way out from town, but as long as it is in the same county, you walk into the town and now everyone hates you. No idea how everyone knows about the crime, or that it was you specifically, but they hate you. Surveillance and mass communication technology in the 1890s must have been amazing.
I’m forced to always be mindful of my loadout, because I need to make sure I have the right weapons on me before I get off my horse for every mission. Great, I get that it’s a thing I need to manage. I appreciate games that give me more things to manage. Except, arbitrarily, for some missions and sequences, the game decides no, I must use my revolver, and it doesn’t matter what I had actually been carrying at that moment. Why the hell am I spending my time managing my inventory then?
And this is really the thing with the game—it tries so hard to achieve a sense of realism, which is admirable, and which would be commendable as a bold vision for a game, except no, it only imposes this obligation to realism on the player when it’s convenient. Other times, it is all too happy to just throw it all to the winds as a concession to the fact that it is a game.
And this is an issue. Because what this means is not that RDR2 is “real”, it means that it is inconvenient. It’s only real some times, and not the others. It specifically inconveniences the player, but is all too happy to violate its own in game logic when it wants to. Red Dead Redemption 2 achieves a lot right, but it violates the cardinal rule of investing a player in itself—it has no consistency to the limitations or logic that it imposes upon the player.
Moreover, there is no link between the open world play and the story line. What's the benefit of donating to the camp? Nothing. I can go days without eating or sleeping and nothing happens to Arthur. I can create a camp fire in the middle of a storm (where's the realism here?).
The game isn't difficult to finish or play. It's just cumbersome and get's boring after a while. It's not like Metal Gear Solid, Sekiro or Bloodborne where you need to observe and adapt to the difficulty of the game. RDR2 missions are relatively easy and the story seems fun but the overall gameplay and repetitiveness is just boring.
lol. What a joke of a post.
First of all, the only reason people find RDR2 difficult to complete is because it is so boring and repetitive not because it's "difficult".
and you talk about immersion and realism can you please explain to me what the point of the whole honor system is. What is the point of donating money to camp? The point of sleeping and resting and eating? The wanted system is beyond stupid. The whole game is ride to point A talk to someone ride back to where you started. Something goes wrong. Shoot a bunch of people and complete the mission. Repetitive and boring.
The honor system, wanted system and bounty system of the game totally breaks immersion and realism. In this game, early on, I was involved in an action that ended with me literally shooting half the town and all its law enforcement. Which is a pretty terrible thing to do, and how I have a bounty on my head in the vein of a couple hundred dollars or so.
What a shame. I waltz into a post office, and I pay my bounty, and I return to that same town, and that’s it. Some people tell me to behave myself, but I walk into the Sherrif’s office to pick up a bounty on some outlaw gunslinger in hiding nearby, and no one bats an eye. No “hey, you just murdered every law enforcement officer within a 50 mile radius”, and a bullet in my head, no, they just quip and wisecrack.
Obviously they have to—but this jarringly breaks my immersion. For all that RDR2 does to construct that illusion of realism, something like this totally goes ahead and breaks it. And there are so many instances in the game of things like this happening, too—you commit a crime way out from town, but as long as it is in the same county, you walk into the town and now everyone hates you. No idea how everyone knows about the crime, or that it was you specifically, but they hate you. Surveillance and mass communication technology in the 1890s must have been amazing.
I’m forced to always be mindful of my loadout, because I need to make sure I have the right weapons on me before I get off my horse for every mission. Great, I get that it’s a thing I need to manage. I appreciate games that give me more things to manage. Except, arbitrarily, for some missions and sequences, the game decides no, I must use my revolver, and it doesn’t matter what I had actually been carrying at that moment. Why the hell am I spending my time managing my inventory then?
And this is really the thing with the game—it tries so hard to achieve a sense of realism, which is admirable, and which would be commendable as a bold vision for a game, except no, it only imposes this obligation to realism on the player when it’s convenient. Other times, it is all too happy to just throw it all to the winds as a concession to the fact that it is a game.
And this is an issue. Because what this means is not that RDR2 is “real”, it means that it is inconvenient. It’s only real some times, and not the others. It specifically inconveniences the player, but is all too happy to violate its own in game logic when it wants to. Red Dead Redemption 2 achieves a lot right, but it violates the cardinal rule of investing a player in itself—it has no consistency to the limitations or logic that it imposes upon the player.
Moreover, there is no link between the open world play and the story line. What's the benefit of donating to the camp? Nothing. I can go days without eating or sleeping and nothing happens to Arthur. I can create a camp fire in the middle of a storm (where's the realism here?).
The game isn't difficult to finish or play. It's just cumbersome and get's boring after a while. It's not like Metal Gear Solid, Sekiro or Bloodborne where you need to observe and adapt to the difficulty of the game. RDR2 missions are relatively easy and the story seems fun but the overall gameplay and repetitiveness is just boring.
Charming. Spoken like a frustrated noob! I will go easy on you since it seems you have actually played RDR2, unlike your fake brother gamer above.
I am not going to convince you why RDR2 is a great game, or why it has a superb story, because these are subjective aspects, but what I will happily do is correct your ignorance when it comes to the functionality and features of the game.
Horse pukky. From your post you clearly have not explored beyond RDR2’s storyline. Had you, you would not claim the game is repetitive or less than difficult. Sure you can find the missions boring, and stick with just the story line, but repetitive? You clearly have not played many games.
RDR2 has RPG elements, while not strictly an RGP, the quest/mission structure follows the typical AAA game mission model - Go, Fetch, Gather, and Kill. Games including Witcher 3, God of War, Uncharted, Horizon Zero Dawn, Skyrim, Assassins Creed, and even the Last of Us, all fall into this model. So your cries of repetitiveness are not unique to RDR2 in anyway.
If you decided just to complete the story mode, then you will not find the game difficult at all. There are other aspects of the game however which are downright difficult, to insane difficulty. For example, hunting all 170 odd animals. EACH animal has a unique method of hunting if you are aiming for a 3-star kill quality rating, from weapons, climate, terrain, time of day, to the approach, scent, and bait used - these all make a difference!
Why bother hunting? Hunting not only provides materials for crafting weapons, ammunition, trade, and attire, but also provides food for Arthur and unlocks challenges within the game. This is not all, hunting also provides you with the materials for Trinklets and Talisman, so kill a legendary animal and you achieve a perk which could give you say a permanent slow degradation for all weapons by 20%.
I spent 3 full days (72 hours) trying to find and hunt a Robin using nothing but an arrow (imagine the difficulty), and a Western Bull Moose, which is rare as rocking horseshi!t – for what? Permanent perks within the game which improve the mechanics and helped ease the difficulty! The fact I had to completely explore and uncover the ENTIRE map just for the hunting aspect, meant my surroundings were not only different (not a single aspect of RDR2 terrain/buildings are copy and pasted, but entirely unique) but random too with the weather/time of day factored in. This experience alone was nothing close to receptiveness, but a unique experience with every animal specie kill.
Not say anything of the different tonics and medicines that are available through discovering and picking plants!
List of full perks in case you are wondering : https://www.eurogamer.net/articles/2018-12-21-red-dead-redemption-2-perks-trinkets-talismans-4975
First of all, you need to look up what an immersive gaming experience is. Immersive is an experience which attempts to lift the illusion that a player is playing a game. How is this achieved? Realism and by turning off every aspect on the screen which helps, guide, hints, locate, or indicate. So this means HUD off. Weapon status off. Map off. Status off. Health off. It’s just you and the game play screen. You want to go from point A to point B? You will have to explore and use your memory as well as intelligence – no visual aids from the game. You want to use the correct weapon? Use your knowledge and experience. You want to stealth raid a factory? Examine the area, plan your path – no help – zilch. You want to hunt an Eagle? Educate what environments Eagles habitat in, recognize the different sounds of predator birds - this is REALISM - ALL of which are offered by RDR2.
Secondly, realism. You are asking me what the point of the honour system is? Are you for real? It is simple. The honour system gives the player the freedom to be either gun toting bank raiding reckless cowboy, to an honourable, forgiving, helping bloke. You have the freedom to develop your character the way YOU want.
There are subtle rewards for being a good southern gentleman, as well as unique encounters. How does this effect immersion/realism? If you have low honour, the NPCs will react to you in a different way, you will always find yourself in a gun battle or hostile environment if you have low honour, compared NPCs will greet you with a smile or tip their hat if you have high honour. Not only this, additional stranger missions are revealed depending on your character type which lead to certain rewards such as Gold and weapons!
Moving on to what is the point of donating money in the camp. You really are a work of art. The benefits are multiple. First and foremost the donations are used to develop the camp. Notice that ledger next to your saving pot? Well open it and see how the camp can be improved, from defense, weapons, to provisions for your friends and horses! While your camp is upgrade, more missions are revealed. Not only this, once you actually complete the upgrades, the travel fast map is available!
The whole game is ride to Point A and Point B? This is false. Hunting, Treasure hunts, Bounty hunter, Bank raids, Train robbery, Stealth, and numerous challenges ensure your path is not forced from point A to B, and neither is repetition guaranteed, YOU ARE IN COMPLETE CONTROL OF THE PATH YOU TAKE, you just gave up and misunderstood what the game has to offer. You can speed run from point A to Z as far as story missions go, but you will suffer as your experience will falter due to poor mechanics and NPC interaction - but the point is you have the freedom to improve the mechanics and experience when riding from Point A to Point Z, while visiting B,C,D,E in between and so on. Free roam from mission to mission - get it?
What’s the point of eating and resting? You are an insult to gaming! I am going to use that word again, REALISM. Your character’s stamina and health effects the mechanics of the game! FACT. If your character is fit, eats regularly, and is not tired, then your aiming/control is more accurate/responsive compared to a tired Arthur Morgan who will not only miss more than often, but response and headshots are nigh on impossible.
Your fake brother gamer says RDR2 has weak mechanics, when all the while his character was in poor health. You can increase stamina by drinking tonics, OR, wait for this, by going to sleep! The sleep function also provides other features, access to your wardrobe, and allows you to switch between day and night (some missions must be carried out in the night). If you really care about the appearance of your character, why not have a shave and bath? REALISM. Did I mention Dead Eye? Dead is 1 of the 3 cores you need to keep an eye on. A great feature when you want to kill a number of NPCs with ease!
More **. Bounty system reflects Western life. If you are wanted, the authorities will hunt you down! Either you shoot it out, or escape on your horse – good old fashion Western – that’s if you have ever seen a Western. Want to avoid a bounty? Increase your honour! Want to raid a shop without law enforcement spotting you? Wear your mask! REALISM!
More info on the bounty and crime system : https://youtu.be/EzWQOVCm4Ts
All depends on your honour system! The only shame here is you are completely oblivious to how the honour systems works and how it effects your experience.
The bounty system and understanding of the honour system fixes every wombat complaint above.
Oh bless you have to be mindful of your loadout? What were you expecting? Auto-reload? Auto-ammo crafting? Unlimited Ammo? No degradation of the weapon? Auto weapon select? Guess what, you must use your brain here. Welcome to REALISM. You can buy additional weapons/ammunition through trading hunting materials and completing stranger missions, or craft ammunition like exploding Arrows or split bullets, but since you are oblivious to these features, no wonder you are crying.
Moreover, you are spending time in your inventory because there is a weapons type for every mission type and hunting objective - did you not read the weapon's catalog in the Gun store? The game teaches you this through story missions (where you must use a revolver at times) but different weapons have different advantages/disadvantages, not forgetting the intro sequence on how to hunt 2 deers without scaring them using the correct weapon!
The game doesn’t try hard to achieve a sense of realism. The very pace of the game is representative of realism of Western life. You are complaining you have to be worried about your load out, well this is realism. You are wondering why Arthur has to rest, and feed himself? Well this is realism. You worry about your horse not fit to bolt across the plains because you did not groom or feed it, this is realism. The mechanics and handling of your weapons degrades with the status of your character, this is realism. This isn’t ACO where my arrow bag can contain 20 arrows, and auto craft arrows while I am fighting.
RDR2 offers 99% realism, if YOU WANT IT TO BE. For example, if you want to traverse the map, you can either ride it out for realism, or fast travel, not realism. RDR2 doesn’t violate its own logic, it puts complete control in the player. You develop your character how you want to and guess what, the environment adapts to you! Don’t believe me? Try hunting any bird, wear the wrong shoes, the wrong scent, even draw your weapon to fast, all of this will effect the difficulty in a successful kill.
The reality is that you did not want to invest time in the game, I get that, I sometimes play games without investing time because I am just interested in the story, but unlike you, I do not post ignorant comments asking what such and such do when you are none the wiser, and then base your poor experience on your ignorance of the game's features and functionality.
I answered this above I will say it again. Open play means you are not forced to travel from Point A to Point Z in a story mission. You can travel to a mission but before reaching your mission do a bit of hunting, camping (to craft and rest), or just wonder in the wilderness. This is realism. The game does not force you from Point A to point Z.
The benefit of donating to the camp - already answered above.
The story is not difficult, I agree, but 100% completion of everything the game has to offer is damn difficult. As for repetitiveness, it has already been establish that all AAA games suffer from repetitiveness to some degree, which is why RDR2 counters this by letting you play the game at your pace, in any direction you wish.
I am not suggesting that every player will love RDR2, far from it. What I am saying right here and right now, you and your fake gamer buddy have palmed RDR2 in 2 different ways. The fake gamer who passed judgement on the game by simply playing a few intro chapters and felt remorseful towards the welfare of Rockstar employees, to you who actually played the game without realizing what the game has to offer in terms of features and functionality - I am not sure which is worse. Clearly you prefer faster paced games compared to games where one has to invest time to gain rewards. Hence RDR2 is for the laid-back mindset!
While graphics never define a game, the production quality of RDR2 is right up there! From the graphics to the sound, the production is amazing, but in order to appreciate the production, you really need to experience the game in all it's glory. I play on a 75" QLED with a Bose 5.1 surround sound. Every sound, from the birds chirping, to EVERY animal, to the bullets firing, to the voice acting, the rain drops, really comes to life. Every visual from sunrise to sunset, is breath-taking – an even the score, is a truly amazing experience which only serves to amplify the emotion.
RDR2 is not every one's cup of tea, neither are Westerns for that matter. But it's one thing to be dissatisfied by a game, and quite another to be dissatisfied by a game without knowing what the functionality/feature of the game offers. Perhaps next time you should save the bravado and aim for a positive honour or the joke will be on you! No wait . . .
I will say this though, RDR2 Online can be boring, I am not a fan of online gaming/multiplayer, but if you are, it's really a blast, especially after the recent update!
Final point, I have just provided a high level of RDR2 functionality and feature set. There is a 350 page official RDR2 guide which illustrates the depth of the game. Don't take my word for it, just read the comments section to see what you are missing out on due to your ignorance : https://www.amazon.co.uk/Red-Dead-Redemption-Complete-Collectors/dp/1911015567
Happy shooting!![]()
Forgot to mention [MENTION=107753]uberkoen[/MENTION], here is my RDR2 progression status.
View attachment 92301
This progression reflects EVERY SINGLE aspect the game has to offer. I just have 4 challenges left, and I will be 100% complete, and ping! Platinum trophy!
Seeing as you are on chapter 6, you have a long way to go before you are in the same ball park as my dedication and commitment to RDR2. Assuming you plan to dedicate your time to such a masterpiece.
Bonus : If you play on Playstation, feel free to PM me your PS handle/ID.
Oh my PSN Card - just in case!
View attachment 92302
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Terrific post, don't always agree with some of your posts but t least you always explain your views in so much depth and back up your comments instead of being insecure by resorting to childish insults when unable to provide a reasonable retort or just whinging whilst providing no critical analysis.
As for RDR2, I have not played the game but generally it has been well received by critics and gaming fans; also nominated for most of the major categories at every gaming award organisation including the prestigious Bafta's so surely it can't be that terrible can it. Anyway I was interested in buying this but 50 quid was too much for meplus these games require so much of your time and dedication, they are very long aren't they; this is why I quite enjoy Battlefield 1 given how the single player mode is split into different short-stories and the missions within each of those stories don't take too long to complete, am not the biggest multiplayer fan either so this is great.
Mic-Drop)
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That is impressive, it emphasises your review even further given that we have evidence of your completion; sometimes I can't trust those on the other side of the fence as criticism can be inspired by a contrarian nature rather then objectivity. Btw how long did it take you to complete 98% of the game ? hours, days or monthsdid you spend like 3-4 hours daily over a long period or just binged it in a shorter amount of time
Extremely overrated game. Rockstar has really dropped the ball with this and gta 5. Most beautiful game ever made but mediocre writing. Repetitive missions. 6/10. All style over substance. Nothing really matters.People are caught up in the hype.. look at the user reviews of this game. Lots of criticism. Expect so much better from rockstar who have made masterpieces like red dead 1 and gta 4. Rockstar has really started catering to people with below average intelligence. No smart writing anywhere to be found.
God of Wat rightfully won game of the year. A masterpiece
Damn look at these spoiled Fortnite kids
I loved this game. Maybe because I'm not a teenager and my dopamine receptors are still not damaged. It took me like a month to finish this game. I was so submerged in the story that I was just enjoying the game doing random things. I wish they add more DLC storyline. But knowing how greedy rockstar has become, probably won't happen.
Have to say with Rockstar I do find that, although the games contain absolutely insane amounts of detail and are very very well made, they are somewhat overrated.
Never liked the first RDR which surprised me as I felt I'd love it, and GTA to me is always a 2-3 week blast through the story and a quick sell as opposed to a game I regularly return to.
Does anyone get these vibes from RDR2 ? then it has to be a must buy![]()
I grew up watching Westerns, and I have seen this movie many times, I definitely got TGTBTU vibes when playing RDR2! Simply a classic!
Does anyone get these vibes from RDR2 ? then it has to be a must buy![]()
You a fan of Cash by any chance as well? does the game have audio like thisor an option to upload these songs bah gawd that would be epic.
I've never played a western game before apart from Desperados: Wanted Dead or Alive on PC !!! those were the days, it was just incredible ! maybe it doesn't match the standards now but I'd still play that again
I don't play as much compared to when I was a kid but one game am going to try and make an effort to play consistently is Cyberpunk 2077 because am a huge fan of the novel Do Androids Dream of Electric Sheep? and Blade Runner series; I get the feeling the game will take inspiration from there, am all for game play but also need an enthralling narrative, it's been a while since I saw a game through till the end. Hopefully I can complete Arkham Assylum, made decent progress during the Xmas holidays from workI don't know how ya"ll are so dedicated, maybe I just need something to get back into it again
I can’t wait for cyberpunk. Witcher 3 is my second or third favourite game of this gen. CD project red are just brilliant. Love how they add so much relevant and interestingpolitics into their games but these idiots who complain about politics in video games still obsess over their games
That being said, there is an outrage from this vocal minority of neckbeard gamers these past few days after they announced that you can play as a trans character in Cyberpunk. It’s hilarious
r/gamingcirclejerk please check it out. It’s about people like you![]()
Does anyone play this franchise?
I recently finished Red Dead Redemption 2 and I give it 9 out of 10. It has a fantastic story line and lots of missions (98 main missions overall).
I can't wait for Red Dead Redemption 3!
I like RDR 2 better than RDR 1 by far. On my 4K OLED TV the game looked astonishingly beautiful. Don't think any other game has ever been this beautiful visually. The game took 6 years of development and came 8 years afterthe first one. With no new GTA series insight and the developer claiming he has no plan or idea for the next one it is going to be sometime before another GTA/RDR/Bully series hits the market. I wish they made games every 2-3 years lol.