Moh@n
ODI Debutant
- Joined
- Mar 4, 2009
- Runs
- 10,989
A warm welcome to everyone who signed up to be a part of this interesting journey. These are going to be software simulated games where us players will be the participants representing one of the two teams.
RULES
Or should I say Rule? Yes, there is only one rule of thumb. Though it is just a simulator based game, at times things do tend to get heated up. Sledging the opposition in general is very much allowed, but going overboard in the process resulting in personal attacks will lead to disqualification. It is mandatory to maintain the general decorum and abide by the posting rules of this forum.
FORMAT
The series will consist of 3 test matches, 3 ODIs and 3 T20 internationals between the two teams.
VENUE
We are going to play this in UAE. So the three stadiums identified are: Abu Dhabi, Dubai and Sharjah.
The first game of each format will be played in Abu Dhabi, the second in Dubai and the third in Sharjah.
PITCH TYPES AND PITCH VARIATION
Nine types of pitches will be available namely: Pancake, Road, Flat, Dry, Normal, Spicey,
Devilish, Unplayable and Nightmare. The two teams will take turns to choose the pitch type at Abu Dhabi/Dubai while the Sharjah pitch type will be chosen at random by the neutral simmer [MENTION=53377]jeetu[/MENTION]).
Apart from choosing the pitch type, the home team also needs to choose a pitch variation from the following options:
Bouncing (Loads of bounce and seam)
Bounce: High
Seam: High
Swing: Medium
Spin: Medium
Deterioration: Low
Turning (More Spin)
Bounce: Medium
Seam: Low
Swing: Low
Spin:High
Deterioration: Medium
Damaging (High deterioration)
Bounce: Low
Seam: Medium
Swing:Medium
Spin: Medium
Deterioration: High
Swinging (Increased swing, normal bounce)
Bounce: Medium
Seam: Medium
Swing: High
Spin: Low
Deterioration: Low
The deadline for the home team to name the pitch and their playing eleven and to specify boosts will be a couple of hours lesser compared to the deadline of the away team.
In the event of a deadline being missed, the simmer [MENTION=53377]jeetu[/MENTION] will choose the pitch/playing eleven of his choice from the defaulter team's squad but he won't be allowed to choose more than one Super Cricketer.
SKILL LEVELS
How well each player is likely to perform is determined by his skill level entered in the sim. The sim allows a maximum batting/bowling skill of 100.
HOW TO PLAY
The India squad has 13 members while the Pakistan squad has 15.
3 of these players from each team will be super cricketers while the remaining players will be awarded contracts by their team captain. Higher the contract, higher will be the skill level of the player. It is upto the captains to decide which contract goes to which player, but in general active members are the favourites to get the higher contracts.
1 CONTRACT SWAP AND 2 PLAYER TYPE CHANGES WILL BE ALLOWED TO BE DONE AFTER THE TEST SERIES. This will help teams to plan better for the shorter formats.
Please note that no player type change or contract swap will be allowed in the window between the ODIs and T20s as both these formats are collectively considered as LOIs.
The team captain will award the following contracts to 10 of his players (may include himself):
AA Contract (Only 1 player in the playing eleven can have this contract)
A Contract (Only 1 player in the playing eleven can have this contract)
B Contract (Only 1 player in the playing eleven can have this contract)
C Contracts (Max 3 players in the playing eleven will have this contract)
D Contracts (Min 3 players in the playing eleven will have this contract)
Super Cricketers (Max 2 allowed in the playing eleven)
Please refer to the tables below for the contract wise skill numbers.
The sim does not accept a playing eleven which has less than 4 bowling options for test matches, and less than 5 bowling options for LOIs. Please keep this in mind while choosing your playing eleven for each game.
Team captains are requested to hold discussions in their individual team threads. Please submit the contract wise player types as well as Super Cricketer details by Friday, 17th November 2017 23:59 GMT on the Team Squads thread.
Please shoot any questions or clarifications here.
RULES
Or should I say Rule? Yes, there is only one rule of thumb. Though it is just a simulator based game, at times things do tend to get heated up. Sledging the opposition in general is very much allowed, but going overboard in the process resulting in personal attacks will lead to disqualification. It is mandatory to maintain the general decorum and abide by the posting rules of this forum.
FORMAT
The series will consist of 3 test matches, 3 ODIs and 3 T20 internationals between the two teams.
VENUE
We are going to play this in UAE. So the three stadiums identified are: Abu Dhabi, Dubai and Sharjah.
The first game of each format will be played in Abu Dhabi, the second in Dubai and the third in Sharjah.
PITCH TYPES AND PITCH VARIATION
Nine types of pitches will be available namely: Pancake, Road, Flat, Dry, Normal, Spicey,
Devilish, Unplayable and Nightmare. The two teams will take turns to choose the pitch type at Abu Dhabi/Dubai while the Sharjah pitch type will be chosen at random by the neutral simmer [MENTION=53377]jeetu[/MENTION]).
Apart from choosing the pitch type, the home team also needs to choose a pitch variation from the following options:
Bouncing (Loads of bounce and seam)
Bounce: High
Seam: High
Swing: Medium
Spin: Medium
Deterioration: Low
Turning (More Spin)
Bounce: Medium
Seam: Low
Swing: Low
Spin:High
Deterioration: Medium
Damaging (High deterioration)
Bounce: Low
Seam: Medium
Swing:Medium
Spin: Medium
Deterioration: High
Swinging (Increased swing, normal bounce)
Bounce: Medium
Seam: Medium
Swing: High
Spin: Low
Deterioration: Low
The deadline for the home team to name the pitch and their playing eleven and to specify boosts will be a couple of hours lesser compared to the deadline of the away team.
In the event of a deadline being missed, the simmer [MENTION=53377]jeetu[/MENTION] will choose the pitch/playing eleven of his choice from the defaulter team's squad but he won't be allowed to choose more than one Super Cricketer.
SKILL LEVELS
How well each player is likely to perform is determined by his skill level entered in the sim. The sim allows a maximum batting/bowling skill of 100.
HOW TO PLAY
The India squad has 13 members while the Pakistan squad has 15.
3 of these players from each team will be super cricketers while the remaining players will be awarded contracts by their team captain. Higher the contract, higher will be the skill level of the player. It is upto the captains to decide which contract goes to which player, but in general active members are the favourites to get the higher contracts.
1 CONTRACT SWAP AND 2 PLAYER TYPE CHANGES WILL BE ALLOWED TO BE DONE AFTER THE TEST SERIES. This will help teams to plan better for the shorter formats.
Please note that no player type change or contract swap will be allowed in the window between the ODIs and T20s as both these formats are collectively considered as LOIs.
The team captain will award the following contracts to 10 of his players (may include himself):
AA Contract (Only 1 player in the playing eleven can have this contract)
A Contract (Only 1 player in the playing eleven can have this contract)
B Contract (Only 1 player in the playing eleven can have this contract)
C Contracts (Max 3 players in the playing eleven will have this contract)
D Contracts (Min 3 players in the playing eleven will have this contract)
Super Cricketers (Max 2 allowed in the playing eleven)
Please refer to the tables below for the contract wise skill numbers.
Players Skill
Name | Contract | BatSkill | BowlSkill |
Batsman | AA | 95 | 0 |
Wicket-Keeper | AA | 90 | 0 |
Bowler | AA | 40 | 95 |
Pure A/R | AA | 75 | 75 |
Bat A/R | AA | 80 | 70 |
Bowl A/R | AA | 70 | 80 |
Name | Contract | BatSkill | BowlSkill |
Batsman | A | 90 | 0 |
Wicket-Keeper | A | 85 | 0 |
Bowler | A | 35 | 90 |
Pure A/R | A | 70 | 70 |
Bat A/R | A | 75 | 65 |
Bowl A/R | A | 65 | 75 |
Name | Contract | BatSkill | BowlSkill |
Batsman | B | 85 | 0 |
Wicket-Keeper | B | 80 | 0 |
Bowler | B | 30 | 85 |
Pure A/R | B | 65 | 65 |
Bat A/R | B | 70 | 60 |
Bowl A/R | B | 60 | 70 |
Name | Contract | BatSkill | BowlSkill |
Batsman | C | 80 | 0 |
Wicket-Keeper | C | 75 | 0 |
Bowler | C | 25 | 80 |
Pure A/R | C | 60 | 60 |
Bat A/R | C | 65 | 55 |
Bowl A/R | C | 55 | 65 |
Name | Contract | BatSkill | BowlSkill |
Batsman | D | 75 | 0 |
Wicket-Keeper | D | 70 | 0 |
Bowler | D | 20 | 75 |
Pure A/R | D | 55 | 55 |
Bat A/R | D | 60 | 50 |
Bowl A/R | D | 50 | 60 |
Name | Contract | BatSkill | BowlSkill |
Batsman | SC | 100 | 0 |
Wicket-Keeper | SC | 95 | 0 |
Bowler | SC | 50 | 100 |
Pure A/R | SC | 80 | 80 |
Bat A/R | SC | 85 | 75 |
Bowl A/R | SC | 75 | 85 |
The sim does not accept a playing eleven which has less than 4 bowling options for test matches, and less than 5 bowling options for LOIs. Please keep this in mind while choosing your playing eleven for each game.
Team captains are requested to hold discussions in their individual team threads. Please submit the contract wise player types as well as Super Cricketer details by Friday, 17th November 2017 23:59 GMT on the Team Squads thread.
Please shoot any questions or clarifications here.
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